Exploring Mythruna

If you are looking for information about Mythruna, you have come to the right place.

  • This is side-by-side comparison of far terrain quality levels. It shows that even at the lowest quality, far terrain is still pretty ...
  • We'll either be expanding the activities we started implementing last week or debugging path finding problems... which seems to ...
  • The new AI is integrated into the engine but now we need to build behaviors and configure it. I've got it setup so that we can ...
  • Another walk through showing off the latest features: clouds, grass, underwater, and player-created objects. I also show some of ...
  • Tonight I will continue hooking up sounds to the in-game objects... along with some background on how the world is divided up ...

In-Depth Information on Mythruna

This is a walkthrough of the semi-public 10 year anniversary release (10 years since the last public release). Contact me here (in ... Quick and dirty tutorial for the Video Showing the NEW features in the latest We have a look into the new game

A video of some of the progress I've made integrating object-level physics into

We hope this detailed breakdown of Mythruna was helpful.

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