Exploring Position Based Fluid Test

Exploring Position Based Fluid Test reveals several interesting facts.

  • Testing
  • I changed my sph solver to use
  • Real-time simulation showing high viscosity
  • Verifying the effects of the Surface Tension Correction in a C++ implementation of
  • This is the first time for me to implement

In-Depth Information on Position Based Fluid Test

New http://blog.mmacklin.com GPU Showing interaction between Showing collision with static convex shapes, details at http://blog.mmacklin.com 100000

Stats: Implemented in: Unity 3D with compute shaders Rendering method: Screen Space

Stay tuned for more updates related to Position Based Fluid Test.

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