Exploring Boids Simulation 1

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  • Just a demonstration of my implementation of Craig Reynold's
  • I do not own this. All credit goes to Craig Reynolds, who developed the
  • Was building a game ready
  • Long in the making, it's finally here. Today, I present the inner workings of how I added Herding in The Bibites
  • This is a

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Trying to create some C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... Modeling flocking This is a

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