Introduction to Box2dlights

Exploring Box2dlights reveals several interesting facts. http://code.google.com/p/

Box2dlights Comprehensive Overview

box2dlights-pseudo3d http://forum.jemgengine.com/ Thanks to Testing deferred rendering with normal maps in libGDX with

Playing with Box2D and

Summary & Highlights for Box2dlights

  • Finally got lighting working. It's too much right now though.
  • Smooth light produces a lot better visuals with comparable total ray count. Both lights use at most 64 rays. Due to additional ...
  • Smooth light on the left, default one on the right!
  • Smooth lights, better looking, lower performance, drop in replacement for base lights with some extra features.
  • Finally able to get a 2 layer tile map rendering with box2D objects, lights, and a moving sprite that is using A* for pathfinding ...

Stay tuned for more updates related to Box2dlights.

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