Introduction to Box2dlights
Exploring Box2dlights reveals several interesting facts. http://code.google.com/p/
Box2dlights Comprehensive Overview
box2dlights-pseudo3d http://forum.jemgengine.com/ Thanks to Testing deferred rendering with normal maps in libGDX with
Playing with Box2D and
Summary & Highlights for Box2dlights
- Finally got lighting working. It's too much right now though.
- Smooth light produces a lot better visuals with comparable total ray count. Both lights use at most 64 rays. Due to additional ...
- Smooth light on the left, default one on the right!
- Smooth lights, better looking, lower performance, drop in replacement for base lights with some extra features.
- Finally able to get a 2 layer tile map rendering with box2D objects, lights, and a moving sprite that is using A* for pathfinding ...
Stay tuned for more updates related to Box2dlights.