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  • Implementing
  • How do
  • Experimenting with a GPU accelerated cascaded particle
  • C# Voxel Engine - Collision Hit Tests

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C# Voxel Engine - Collision system implemented It's great to be back to square one :/ . Guys, the amount of opengl I am using for this is tiny so far. It's basically just simple rendering ... Not easy. I remember doing I made a simple little side scroller that runs along the X axis and has some gravity and jump control. This is using the previous XZ ...

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