Exploring Client Side Prediction For Unity3d

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Welcome to this Unity Tutorial where we go over Determinism, Fixed Tick Rate, Fish-Net Synchronizing Rigidbodies in Unity Netcode for GameObjects is NOT EASY - BUT we are going to get into it. This video is Part 1/2 ... Authoritative Rigidbodies with client side prediction (testing with 100ms latency)

Making multiplayer games is hard. What is even harder is to make sure that the players in your game cannot cheat but also don't ...

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