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- Exploring Craig Reynolds'
- Modeling flocking
- here is my take on the
- This is a
- https://github.com/GavWood/DOGE-Game-Engine.
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A Fifty thousand simple agents. Three local rules. No global plan, and yet, coherent, lifelike motion emerges. This is the GitHub : https://github.com/mushe/NiagaraFlocking. C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ...
Flocking Boids Simulation
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