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  • We'll talk of my vision for a world post-polygon, where production of 3D content is less labor intensive and technical, and more ...
  • an introduction to
  • In this coding adventure I explore ray marching and
  • 20-second Fast Forward for "A Heat Method for Generalized
  • Watch as Matt Shomper (Director of Engineering of Tangible Solutions) explains the use of

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Files are available as a Tier 2 reward on my Patreon: https://www.patreon.com/c/GhislainGir X: https://x.com/GhislainGir 0:00 Intro ... Visualizing and explaining SDFs using Bevy, Rust, and Shaders. Full post and visualizations here: ... Over the past few months, I've been playing around with 2D Built this entire video on raymarching in shaders using shaders, ray marching, and

Tell me how far away something is, and I tell you what it looks like! This one took a while. Mostly due to other things in my life.

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