Introduction to Gpu Realtime Raytracer
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Gpu Realtime Raytracer Comprehensive Overview
Brute force GLSL Opensource interactive raytracing project https://github.com/favreau/Sol-R http://cudaopencl.blogspot.com. Starting implementation of stochastic ambient occlusion (4 samples per pixel).
gamedev #gamedevelopment #programming code: https://github.com/amengede/getIntoGameDev playlist: ...
Summary & Highlights for Gpu Realtime Raytracer
- Realtime GPU raytracer
- Added refraction in order to have a much better water rendering system.
- Added normals and shadows to the OpenCL version of my
- Realtime
- btw this is intel hd graphics idk how this is running smoothly Update: choked it with refraction.
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