Introduction to Gpu Realtime Raytracer

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Gpu Realtime Raytracer Comprehensive Overview

Brute force GLSL Opensource interactive raytracing project https://github.com/favreau/Sol-R http://cudaopencl.blogspot.com. Starting implementation of stochastic ambient occlusion (4 samples per pixel).

gamedev #gamedevelopment #programming code: https://github.com/amengede/getIntoGameDev playlist: ...

Summary & Highlights for Gpu Realtime Raytracer

  • Realtime GPU raytracer
  • Added refraction in order to have a much better water rendering system.
  • Added normals and shadows to the OpenCL version of my
  • Realtime
  • btw this is intel hd graphics idk how this is running smoothly Update: choked it with refraction.

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