Exploring Heaps Platformer Physics

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  • This is the first fully working version of the
  • I spent the last couple weeks developing my own 2D
  • In Planet Hopper devlog #2, I show off the latest features of the game, including a bunch of demo levels.
  • Apart from fixing bugs that came up in last week's video, I added the ability to grab and more objects around. Simply walk up to ...
  • Implementing dynamic 2d water from tutorials. Still need to optimize the water splash particle.

In-Depth Information on Heaps Platformer Physics

Heaps platformer physics Making a good, satisfying Gallop to Victory (or Disaster) in Major Hoof! 🎖️ Hold your horses! In Major Hoof, we're taking control of the world's most ... Crumble is a dynamic

Spent a few days working on a VR Locomotion, smooth roomscale and joystick locomotion even with separate

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