Introduction to Libgdx Game Progress

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Libgdx Game Progress Comprehensive Overview

FOG Fog of War Dungeon (Recorded with http://screencast-o-matic.com) Trying different kinds of liquid simulations. Eulerian grid based liquid this time. Calculations are done in shaders. Retrieval of ... In this video I give some reasons why you should and should not use

At last, implemented equipping armors and helms !!!

Summary & Highlights for Libgdx Game Progress

  • Area attack, Camera move...
  • LibGDX game progress
  • Character animations added.
  • Not much.
  • Added attack animation.

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