Introduction to Libgdx Game Progress
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Libgdx Game Progress Comprehensive Overview
FOG Fog of War Dungeon (Recorded with http://screencast-o-matic.com) Trying different kinds of liquid simulations. Eulerian grid based liquid this time. Calculations are done in shaders. Retrieval of ... In this video I give some reasons why you should and should not use
At last, implemented equipping armors and helms !!!
Summary & Highlights for Libgdx Game Progress
- Area attack, Camera move...
- LibGDX game progress
- Character animations added.
- Not much.
- Added attack animation.
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