Exploring Multiplatform C Game Engine From Scratch Day 62 Queue Limiting

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  • We start pooling jobs for the worker threads, but later encounter an issue with them causing lag due to fighting for the jobs. 00:00 ...
  • I rewrite the entire memory allocation process, to undo some poor choices I made initially. With this simpler layout it will hopefully ...
  • We try to debug the issues with the threads, but it honestly seems like we're just making it worse. I also include clang's address ...
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Currently the graphics thread finishes the entire job After rewriting and going over the allocation functions, I get back on finding the cause of the flickering bug. Once that's done, I work ... The POSIX library works! But after a lot of yapping we get stuck because a compiler definition is missing from the Emscripten build ... Introducing my thread and

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