Exploring My First Directx 3d Engine Basic Debug Tests
Exploring My First Directx 3d Engine Basic Debug Tests reveals several interesting facts.
- Version: Pre-Alpha 0.0
- Using latest WinUI.
- DirectX Shader Debugging
- Version: Pre-Alpha 0.3 Added a bike and a man as 'dummy' models, an internal console for commands, Sun sprite flickering as ...
- Using a placeholder environment. Ambient light is sampled from the same environment map as the reflections. Specular intensity ...
In-Depth Information on My First Directx 3d Engine Basic Debug Tests
This is what I'm learning about c++ and DX 9.0c. It's basically a manager for graphic resources (a bunch of wrappers for I'm practicing with diferent multitexturing techniques to make it a feature of the skinned objects. In this app I set an object with map ... C++ I added to the
Added shadow mapping to the
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