Exploring Mythruna Finalizing Pathing Code

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  • This is a walkthrough of the semi-public 10 year anniversary release (10 years since the last public release). Contact me here (in ...
  • Enhancing the collision shape debug views to try to track down some static object collision problems. Download a test build of the ...
  • In this continuing series, I will start adding some test
  • Tonight I will continue hooking up sounds to the in-game objects... along with some background on how the world is divided up ...
  • Video Showing the NEW features in the latest

In-Depth Information on Mythruna Finalizing Pathing Code

Converting the prototype " Continuing to finish up the AI refactoring, tonight we'll be looking at porting the rest of the settlement management stuff we worked ... Continue building the "real We have a look into the new game

Just a quick video to show that the wedge collision shapes are finally working. For those who asked, here are some pertinent ...

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