Exploring Mythruna Finalizing Pathing Code
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- This is a walkthrough of the semi-public 10 year anniversary release (10 years since the last public release). Contact me here (in ...
- Enhancing the collision shape debug views to try to track down some static object collision problems. Download a test build of the ...
- In this continuing series, I will start adding some test
- Tonight I will continue hooking up sounds to the in-game objects... along with some background on how the world is divided up ...
- Video Showing the NEW features in the latest
In-Depth Information on Mythruna Finalizing Pathing Code
Converting the prototype " Continuing to finish up the AI refactoring, tonight we'll be looking at porting the rest of the settlement management stuff we worked ... Continue building the "real We have a look into the new game
Just a quick video to show that the wedge collision shapes are finally working. For those who asked, here are some pertinent ...
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