Exploring Opencl Sph Simulation 2

Let's dive into the details surrounding Opencl Sph Simulation 2.

  • 65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big because ...
  • This is the results of a
  • This is a demo of a hydraulic jump
  • Visual comparison of the computing performance between three different GPGPU platforms. The related paper and source code ...
  • Around 20k particles. Interaction with mouse at the end. Video is accelerated by 3.

In-Depth Information on Opencl Sph Simulation 2

65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big because ... 65 536 particles. Rendered using surface Raycasting with Phong Shading + Cubemap reflection. Water drops are so big because ... Probably the biggest 131 072 particles. Rendered using sphere point sprites. 17 FPS on Radeon HD 5850. This video is speeded up 3 times.

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