Exploring Optimized Rasterizer Esp32 3d Rendering

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  • It used floating-point math. I added a depth buffer and simple directional lighting. Viewport size: 165x165px ~30fps (in the video) ...
  • As a part of two semesters research of undergraduate research at Taylor University, I development a multi-threaded tile-based ...
  • C++ libraries are now available on GitHub at https://github.com/stevesch/stevesch-Mesh Demonstration of
  • Testing my
  • This project idea came after stumbling upon the wonderful tinyraytracer library (see credits) and discussing the matter on

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Optimized Rasterizer | ESP32 3D rendering ESP32 software rasterizer Let's try to turn some dot products into a Used in this video: -

Rendering

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