Exploring P152 Spherical Terrain Demo

Exploring P152 Spherical Terrain Demo reveals several interesting facts.

  • I have completed a concept test of a
  • Isosphere in openGL, no lightning, simple shader where the colour is the normalized height of the vertex. Lag is due to OBS ...
  • Spherical Quadtree Demo
  • Trying to use Love2D to create an editable
  • Using a combination of Vector3 LERPing and Continuity maps (a BigFun invention) we are able to create seamless

In-Depth Information on P152 Spherical Terrain Demo

This is a demonstration of the This is a short Watercolor Basic Sphere Demo Project Free World Sprint 2 Updates this sprint include:

Flying about a miniature procedurally generated

Stay tuned for more updates related to P152 Spherical Terrain Demo.

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