Exploring P152 Spherical Terrain Demo
Exploring P152 Spherical Terrain Demo reveals several interesting facts.
- I have completed a concept test of a
- Isosphere in openGL, no lightning, simple shader where the colour is the normalized height of the vertex. Lag is due to OBS ...
- Spherical Quadtree Demo
- Trying to use Love2D to create an editable
- Using a combination of Vector3 LERPing and Continuity maps (a BigFun invention) we are able to create seamless
In-Depth Information on P152 Spherical Terrain Demo
This is a demonstration of the This is a short Watercolor Basic Sphere Demo Project Free World Sprint 2 Updates this sprint include:
Flying about a miniature procedurally generated
Stay tuned for more updates related to P152 Spherical Terrain Demo.