Understanding Pokemon Blue Memory Corruption 1
Let's dive into the details surrounding Pokemon Blue Memory Corruption 1. Pokemon blue Memory Corruption #1
Key Takeaways about Pokemon Blue Memory Corruption 1
- by setting 00B5 to 7E and a bunch of other values to a mix of 00, 01 and FF and D059 to FF.
- Pretty good run. Annoying to get an encounter right on last possible tile though. Mediocre rival; very good bug catchers. (Re-timed ...
- Every 17 ms, there's aproximately a
- Was hoping for sub18 but I can't pass up a pb with that good a rival
- Video that shows effects of corrupting the attack database, located in addresses from 38000 to 383D0.
Detailed Analysis of Pokemon Blue Memory Corruption 1
Got really bored today and wanted to see how fast my run could be completed. Pretty close to as fast as possible. My timer says ... In Generation I, glitch textboxes are created when the game is ordered to process unrelated data as text commands. Something as ... Speed run of
This video is the continuation of: https://www.youtube.com/watch?v=W3T4jkK77L0 Every 17 ms, there's aproximately a
That wraps up our extensive overview of Pokemon Blue Memory Corruption 1.