Introduction to Pretty Procedural Planet Production Lightspeed Devlog 002
Let's dive into the details surrounding Pretty Procedural Planet Production Lightspeed Devlog 002. Crafting continents and oceans. Things are starting to get a bit more colorful.
Pretty Procedural Planet Production Lightspeed Devlog 002 Comprehensive Overview
Regular Godot shaders are great for visuals, terrible for actual geometry. My Now available at 60 FPS! From brand new Same as the first video, although I am messing around with colors.
Summary & Highlights for Pretty Procedural Planet Production Lightspeed Devlog 002
- From brand new
- Devlog 3, New path tracer and model importing and physics
- Welcome back to the devlogseries where we are trying to build an RTS game with the use of the Unity game engine. Today we ...
- An update to my
That wraps up our extensive overview of Pretty Procedural Planet Production Lightspeed Devlog 002.