Exploring Quadtree Node Culling

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In-Depth Information on Quadtree Node Culling

Demonstration of using the camera's viewing frustum to determine which This is the visualisation of my Dynamic, limitless level of detail 1. if a whole box is in view, it's drawn. 2. if a whole box is out of view, it's not drawn. 3. if only a part of a box is visible, it's broken ...

Nothing is done on the CPU except creating ONE grid mesh. The

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