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gamedev #gamedev #2d #coding There's a fairly easy way of finding the closest neighbor among thousands and thousands of ... Recommended books (on Amazon): ... ... mode, improved the collision detection by
So far, I read that
Summary & Highlights for Rant About Using Spatial Hashing
- position based
- See project page http://hhoppe.com/proj/perfecthash/ Video accompanying the technical paper: Sylvain Lefebvre, Hugues Hoppe.
- Speeding up Boids is best done
- ... this tutorial I show how to find overlaps among thousands of objects
- semi-spatial hash grid optimisation
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