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  • We implemented breadth-first
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June 2010. The tests were executed on an Nvidia GTX 480. The video shows the implementation of the GPU Pro 3 chapter: ... gamedev #gamedevelopment #programming code: https://github.com/amengede/getIntoGameDev playlist: ... This is a presentation Source Code: https://github.com/nekotogd/Raytracing_Godot4/tree/master List of people in the video (in order of appearance): ...

June 2011. The tests were executed on an Nvidia GTX 480. The video shows the implementation of the GPU Pro 3 chapter: ...

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