Understanding Real Time 2d Lighting Test

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  • Test
  • Now have multiple coloured
  • Making an optimised
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  • Demonstration of some

Detailed Analysis of Real Time 2d Lighting Test

Remade my old optimising shadow generation. Minimising surface usage by using 1 surface for 4 lightmaps. I can then pass in 4 surfaces to a ... Continuing work on the

My Game Engine for "Tale of

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