Understanding Real Time Rendering Assignment 2

Exploring Real Time Rendering Assignment 2 reveals several interesting facts. Real Time Rendering(CS7GV03) - Assignment 2

Key Takeaways about Real Time Rendering Assignment 2

  • Transmittance Effects Objects: 1 Cube
  • Assignment 2
  • The scene contains a rotating bust with various shaders - reflection, refraction, fresnel and chromatic dispersion. External libraries ...
  • A short scene implementing the concept of light's refraction, reflection and Chromatic Aberration.
  • David Carroll 17330350 Video submission for

Detailed Analysis of Real Time Rendering Assignment 2

Implementation of a shader for an object that is both transmissive and reflective. This is my second TCD CS7GV3 -

Enviromental Mapping - Cube mapping Reflection Refraction Fresnel Chromatic Abberration Normal Mapping.

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