Understanding Real Time Rendering Assignment 2
Exploring Real Time Rendering Assignment 2 reveals several interesting facts. Real Time Rendering(CS7GV03) - Assignment 2
Key Takeaways about Real Time Rendering Assignment 2
- Transmittance Effects Objects: 1 Cube
- Assignment 2
- The scene contains a rotating bust with various shaders - reflection, refraction, fresnel and chromatic dispersion. External libraries ...
- A short scene implementing the concept of light's refraction, reflection and Chromatic Aberration.
- David Carroll 17330350 Video submission for
Detailed Analysis of Real Time Rendering Assignment 2
Implementation of a shader for an object that is both transmissive and reflective. This is my second TCD CS7GV3 -
Enviromental Mapping - Cube mapping Reflection Refraction Fresnel Chromatic Abberration Normal Mapping.
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