Exploring Rigid Body Oriented Bounding Box Vs Circle Collision

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  • https://designerd.tistory.com/entry/DirectX11-070-OBBOriented-
  • In WHITE we can see the
  • I use SDL2 to display these polygons. My
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This is a little simulation of 100 particles with In this video, I go over the basics of I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D Collision

CS 280 Final Project. Wireframe boxes around cubes represent the fixed-size cube

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