Exploring Scale From 0 To 1 Object Pooling In Ue4

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In-Depth Information on Scale From 0 To 1 Object Pooling In Ue4

Scaling objects Unreal Constantly Spawning actors and destroying them... that might be causing you some lag spikes due to all the memory management ... C++

Got the bullets to despawn properly... not all in one go. Problem was the timer was set on BeginPlay instead of when bullet is ...

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