Introduction to Shadows In Source Engine
Exploring Shadows In Source Engine reveals several interesting facts. This video showcases a deferred rendering port in my
Shadows In Source Engine Comprehensive Overview
shadows in source engine This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ... Testing a dynamic
Dynamic lighting and
Summary & Highlights for Shadows In Source Engine
- everything is done with csm, bye bye lightmaps. When it comes to baked lightning only bounce / global illum is being used.
- Shadows
- In this tutorial I demonstrate how to enable the Texture
- Here's how it (sometimes) works in Team Fortress 2 in the
- Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned.
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