Introduction to Shadows In Source Engine

Exploring Shadows In Source Engine reveals several interesting facts. This video showcases a deferred rendering port in my

Shadows In Source Engine Comprehensive Overview

shadows in source engine This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ... Testing a dynamic

Dynamic lighting and

Summary & Highlights for Shadows In Source Engine

  • everything is done with csm, bye bye lightmaps. When it comes to baked lightning only bounce / global illum is being used.
  • Shadows
  • In this tutorial I demonstrate how to enable the Texture
  • Here's how it (sometimes) works in Team Fortress 2 in the
  • Just testing the env_projectedtexture entity. Really nice for horror games/sequences. The headcrab at the end was never planned.

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