Exploring Stingray Engine Code Walkthrough 13 Asset Server

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  • First part of the
  • In this talk we go through some questions that have been submitted by people watching this talk series.
  • In this part we go through the animation system, from low
  • In this talk we look at the threading system: performance, job system, thread safety, etc.
  • Second part of

In-Depth Information on Stingray Engine Code Walkthrough 13 Asset Server

In this part we talk about the plans for the new In this part we look at file systems and I/O, which is a bit more complicated than you should maybe expect. A look at the implementation of collection classes in the Looks at the implementation of the console

This talk presents the Story system - our cutscene animation system and the

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