Exploring Stingray Engine Code Walkthrough 22 Particles
Exploring Stingray Engine Code Walkthrough 22 Particles reveals several interesting facts.
- In this part we look at file systems and I/O, which is a bit more complicated than you should maybe expect.
- In this part we look at the entity system which is currently under development and planned to eventually replace the unit system.
- First part of the
- This talk presents the Story system - our cutscene animation system and the
- Looks at the implementation of the console server, which handles communication between the
In-Depth Information on Stingray Engine Code Walkthrough 22 Particles
This talk presents the Second part of In this part we look at the math operations in In this part we go through the animation system, from low level compression up to animation blending and state mahcines.
In this talk we look at the threading system: performance, job system, thread safety, etc.
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