Introduction to Streaming Coding Sdf Rendering Part 1

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Streaming Coding Sdf Rendering Part 1 Comprehensive Overview

Followed along with Theia's article about signed distance functions to Sphere tracing(aka ray marching), simple lighting, LIVE

I implement a signed distance function for rounded rectangles and compare the results to previous pixel coverage results. 00:00 ...

Summary & Highlights for Streaming Coding Sdf Rendering Part 1

  • In the last few months I've been working a signed distance function (
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