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  • Kernels are now implemented in GLSL Compute Shaders and execute on GPU, this way I get real time graph editing and full data ...
  • Added a 3D preview with a rounded cube mesh.
  • Tessellation based on triangle area and camera distance just for testing purposes. Wireframe is calculated with a Geometry ...
  • Implemented file watch feature to hot load edited shaders.
  • February 11, 2018 Thanks to Mr. (redacted), we now have a new visual ITC method that was just refined in an hour. He has been ...

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Experimenting Drag & Drop files feature. A group of Applied Geosciences students from the German University of Technology in Oman (GUtech, ... Added multiple node selection functionality, can select and delete multiple nodes at once.

Implented basic PBR and IBL in the 3D viewport. More info for programmers: https://learnopengl.com/PBR/IBL/Specular-IBL.

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