Understanding Tiny Combat Redux Ui Exploration

If you are looking for information about Tiny Combat Redux Ui Exploration, you have come to the right place. Experimenting with

Key Takeaways about Tiny Combat Redux Ui Exploration

  • This isn't great formation flying AI, but I think it's good enough for the demo. You'll also notice that the HUD has changed around a ...
  • Work on munitions has finally begun, starting with dumb bombs. There's a ton that needs to still be hooked up, and there's ...
  • Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ...
  • I've actually been working on other stuff (AI refactor) and this is an old video, but the MiG-21 has been added. Model is courtesy of ...
  • This video is just testing out patrols and dogfighting. The AI is pretty dumb fighting each other, but the functionality is all there and ...

Detailed Analysis of Tiny Combat Redux Ui Exploration

I was aiming for a similar aesthetic with Damage effects got a minor refactor to expand them quite a bit. Here's what the damage effects (smoke, fire trails, and explosions) ... Splash damage is finally in. Munitions can now be given a warhead that can be used to generate splash damage for explode ...

Check out the game here: https://why485.itch.io/

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