Understanding Tmachinegrassunity
Let's dive into the details surrounding Tmachinegrassunity. I needed a fast "waving grass fronds" system for Unity3d that would work 100% correctly with procedurally-generated content.
Key Takeaways about Tmachinegrassunity
- NB: I cannot reply to comments - there's a bug with YouTube, it keeps crashing internally when I try to reply. Any questions, please ...
- More info at: http://dwarvesh.blogspot.com/2011/07/48-grass-pokies.html As always, you can reach me on: ...
- Volumetric grass and terrain. All ray-based, no polygons, runs in realtime at over 400 FPS at this resolution. Resolution-bound, not ...
- Fast Wind Grass FX for your Sprite https://www.assetstore.unity3d.com/en/#!/content/42566?aid=1011lNNB.
- The video gets choppy after pressing play, this is a failure in my recorder. you can see that I am getting good frame rates at the top ...
Detailed Analysis of Tmachinegrassunity
Converted to use Unity5's PBR Shader for much better performance. Still using full geometry for every blade of grass! ProceduralGen Village 2016 Jan3 indev flighty 4
This example shows a transparent volumetric grass texture rendered to produce millions of grass straws with correct sorting.
That wraps up our extensive overview of Tmachinegrassunity.