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  • I've now implimented a physics-based
  • I'm testing my
  • At the moment, I've only synced player damage, movement, and weapons. I still need to sync things like gait, firing VFX, and a few ...
  • After another wave of updates and making a build - some small bugs were identified to be removed. Disclaimer - this is a part of a ...
  • An overview of the essential concepts for writing

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