Exploring Unity Tc Particles With Fluid Simulation

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  • Ported my old SPH solver to C#, adding some improvements in the process (mainly a sparse grid using hash tables, so there's no ...
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In-Depth Information on Unity Tc Particles With Fluid Simulation

Using a Realtime DX11 This video by PixelRomp inspired me to give it a try: https://www.youtube.com/watch?v=oIewYxncXYY This was also built entirely ... Let's try to convince a bunch of based on https://www.researchgate.net/publication/220789321_Particle-based_viscoelastic_fluid_simulation.

How I prototyped

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