Exploring Unity Tutorial A Procedurally Generated Galaxy Part 1

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  • This is a demo of a
  • For the game I'm working on, V0xel Sp4ce (A voxel game in space, believe it or not) I decided to use a MassEffect-esque
  • Damn that's a nice fps counter.
  • It's actually a bit of a theoricaly unlimited
  • First test for

In-Depth Information on Unity Tutorial A Procedurally Generated Galaxy Part 1

Stars, planets, and moons...oh my! Also a good excuse to talk about the different uses of float vs double vs int vs long. Project ... Stars, planets, and moons...oh my! Also a good excuse to talk about the different uses of float vs double vs int vs long. Project ... Stars, planets, and moons...oh my! Also a good excuse to talk about the different uses of float vs double vs int vs long. Project ... This is a prototype of a fully

code: https://github.com/IndividualKex/ProceduralGrid discord: https://discord.gg/eEY75Nqk3C tiktok: ...

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