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  • Just a proof of concept.
  • Over the course of this video, I describe a technique I've developed called parallax
  • I added
  • This explains what fragment shading rate is and why it's useful: ...
  • Created in Unity, rendered in real time. Various graphical glitches are caused by too many lights affecting one

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https://teknologicus.itch.io/vorxel. https://teknologicus.itch.io/vorxel. https://teknologicus.itch.io/vorxel ​I fixed the issue of visual artifacts with the Adding proper lighting and showing normals.

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