Exploring Vulkan Phong Shading Normal Visualization
Exploring Vulkan Phong Shading Normal Visualization reveals several interesting facts.
- Based on my deferred
- In this tutorial we implement a diffuse
- So shiny :)
- Blinn
- Video of my
In-Depth Information on Vulkan Phong Shading Normal Visualization
with simple camera system. Features: -Depth testing -FPS camera -Textures -Light source: https://github.com/Mori1310TM/ This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291. Circle, Gourand and Phong Shading in Vulkan
FullSail Game Development Final project 2.
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