Exploring Xna Planet Renderer Dev Progress
Let's dive into the details surrounding Xna Planet Renderer Dev Progress.
- In this video, I spent a bit more time flying around the surface, before going into lower orbit. I have sped up the time in the game to ...
- This video shows the status of my
- Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ In this video I am testing light shafts which are created ...
- Added cloud map, cloud shadows and waves on the oceans.
- 惑星のリアルタイムレンダリングのデモです. 地形はパーリンノイズを用いてプロシージャルに生成しています. [ Features ] ...
In-Depth Information on Xna Planet Renderer Dev Progress
Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ This shows the latest I've been playing with the QuadTree depth and the LOD levels when I made this video to try and solve some of the popping in/out ... Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/
A massively updated LOD algorithm. - uses square meshes instead of spherical - faster shader -
That wraps up our extensive overview of Xna Planet Renderer Dev Progress.