Exploring Xna Planet Renderer Dev Progress

Let's dive into the details surrounding Xna Planet Renderer Dev Progress.

  • In this video, I spent a bit more time flying around the surface, before going into lower orbit. I have sped up the time in the game to ...
  • This video shows the status of my
  • Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ In this video I am testing light shafts which are created ...
  • Added cloud map, cloud shadows and waves on the oceans.
  • 惑星のリアルタイムレンダリングのデモです. 地形はパーリンノイズを用いてプロシージャルに生成しています. [ Features ] ...

In-Depth Information on Xna Planet Renderer Dev Progress

Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ This shows the latest I've been playing with the QuadTree depth and the LOD levels when I made this video to try and solve some of the popping in/out ... Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/

A massively updated LOD algorithm. - uses square meshes instead of spherical - faster shader -

That wraps up our extensive overview of Xna Planet Renderer Dev Progress.

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