Understanding Planet Renderer In Progress
Let's dive into the details surrounding Planet Renderer In Progress. Planet Renderer
Key Takeaways about Planet Renderer In Progress
- Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ...
- This is a short video showing the demo program Qwerty-Games has produced called "
- I've been playing with the QuadTree depth and the LOD levels when I made this video to try and solve some of the popping in/out ...
- GPU intensive procedural
- Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/
Detailed Analysis of Planet Renderer In Progress
In this dev log I talk a bit about the updated UI, the next iteration of my project system and also my job to bring back Icosphere ... Alright, I've vanished back into the abyss for a while to work on Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ This shows the latest
Shows space to ground transition, and a little driving around on the surface. Still lots of things to fix.
That wraps up our extensive overview of Planet Renderer In Progress.