Understanding Realtime 2d Lighting Engine Current State

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Key Takeaways about Realtime 2d Lighting Engine Current State

  • optimising shadow generation. Minimising surface usage by using 1 surface for 4 lightmaps. I can then pass in 4 surfaces to a ...
  • Making an optimised
  • Ever wonder how much
  • added some
  • In the quest of learning more about

Detailed Analysis of Realtime 2d Lighting Engine Current State

[HTML5] Now have multiple coloured My Game

Continuing work on the

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