Exploring Ycf Engine Dev Vlog 17 Gamedev 3dengine Vibecoding Sdl3
Exploring Ycf Engine Dev Vlog 17 Gamedev 3dengine Vibecoding Sdl3 reveals several interesting facts.
- Added chunk based terrain system with LOD. Chunks can be added or deleted. -Added terrain sculpting brushes -Added triplanar ...
- Added WASD keyboard controls to move the character to test animation states using LUA.
- Testing vfx for cursed items which grants the player better harvesting perks.
- Much progress has been made, but gameplay is still non-existent. Progress is progress though. #pygame #python #
- Full video: https://youtu.be/BFZKSV2zieM.
In-Depth Information on Ycf Engine Dev Vlog 17 Gamedev 3dengine Vibecoding Sdl3
Overhauled lighting and shadow-system. Replaces the previous limited path with Forward+ multi-light culling, three shadow types, ... Extended skeletal joints and added socket support. Added multi-viewport camera system -All cameras render full pipeline: lighting, shadows, and materials independently -Camera ... Added physics interaction with terrain chunks.
Stay tuned for more updates related to Ycf Engine Dev Vlog 17 Gamedev 3dengine Vibecoding Sdl3.