Understanding Game151 Live Coding 10 Humber Game Programming
Let's dive into the details surrounding Game151 Live Coding 10 Humber Game Programming. Jeff builds a high-resolution clock class to power our
Key Takeaways about Game151 Live Coding 10 Humber Game Programming
- Jeff sets up some basic circle-circle collision detection between bodies.
- Jeff begins work on
- Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...
- Follow along with Jeff as he does some
- Jeff puts the final touches on his Assignment 3 demo, moving a bunch of application
Detailed Analysis of Game151 Live Coding 10 Humber Game Programming
Jeff spends some time refactoring our Assignment3 Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ... Jeff gets SDL to display a window that displays only the void. Small steps!
Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...
That wraps up our extensive overview of Game151 Live Coding 10 Humber Game Programming.