Introduction to Game151 Live Coding 12 Humber Game Programming

Exploring Game151 Live Coding 12 Humber Game Programming reveals several interesting facts. Jeff spends some time refactoring our Assignment3

Game151 Live Coding 12 Humber Game Programming Comprehensive Overview

Jeff puts the final touches on his Assignment 3 demo, moving a bunch of application Jeff sets up some basic circle-circle collision detection between bodies. Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ...

Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...

Summary & Highlights for Game151 Live Coding 12 Humber Game Programming

  • Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...
  • Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ...
  • Jeff gets SDL to display a window that displays only the void. Small steps!
  • Follow along with Jeff as he does some
  • Jeff builds a high-resolution clock class to power our

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