Understanding Game151 Live Coding 3 Humber Game Programming
Let's dive into the details surrounding Game151 Live Coding 3 Humber Game Programming. Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...
Key Takeaways about Game151 Live Coding 3 Humber Game Programming
- Jeff sets up some basic circle-circle collision detection between bodies.
- Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...
- Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ...
- Jeff begins work on
- Jeff continues on with the Vector3 class by explaining operator overloading in detail, testing the Vector3 and Matrix4 classes with ...
Detailed Analysis of Game151 Live Coding 3 Humber Game Programming
Jeff puts the final touches on his Assignment Follow along with Jeff as he does some Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ...
Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...
That wraps up our extensive overview of Game151 Live Coding 3 Humber Game Programming.