Understanding Game151 Live Coding 4 Humber Game Programming
Let's dive into the details surrounding Game151 Live Coding 4 Humber Game Programming. Jeff continues on with Assignment 2, discussing how destructors work and talking through updating Assignment 1's main.cpp to ...
Key Takeaways about Game151 Live Coding 4 Humber Game Programming
- Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...
- Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ...
- Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ...
- Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...
- Jeff begins work on
Detailed Analysis of Game151 Live Coding 4 Humber Game Programming
Follow along with Jeff as he does some Jeff sets up some basic circle-circle collision detection between bodies. Jeff gets SDL to display a window that displays only the void. Small steps!
Jeff puts the final touches on his Assignment 3 demo, moving a bunch of application
That wraps up our extensive overview of Game151 Live Coding 4 Humber Game Programming.