Introduction to Game151 Live Coding 5 Humber Game Programming

Welcome to our comprehensive guide on Game151 Live Coding 5 Humber Game Programming. Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ...

Game151 Live Coding 5 Humber Game Programming Comprehensive Overview

Follow along with Jeff as he does some Jeff begins work on Jeff continues on with Assignment 2, discussing how destructors work and talking through updating Assignment 1's main.cpp to ...

Jeff sets up some basic circle-circle collision detection between bodies.

Summary & Highlights for Game151 Live Coding 5 Humber Game Programming

  • Jeff puts the final touches on his Assignment 3 demo, moving a bunch of application
  • Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...
  • Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...
  • Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ...
  • Jeff gets SDL to display a window that displays only the void. Small steps!

In summary, understanding Game151 Live Coding 5 Humber Game Programming gives us a better perspective.

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