Understanding Game151 Live Coding 9 Humber Game Programming
Welcome to our comprehensive guide on Game151 Live Coding 9 Humber Game Programming. Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...
Key Takeaways about Game151 Live Coding 9 Humber Game Programming
- Jeff begins work on making a top-notch Vector3 class so we can learn to use an MVP matrix to transform between physical space ...
- Jeff builds a high-resolution clock class to power our
- Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...
- Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...
- Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ...
Detailed Analysis of Game151 Live Coding 9 Humber Game Programming
Jeff gets SDL to display a window that displays only the void. Small steps! Jeff sets up some basic circle-circle collision detection between bodies. Follow along with Jeff as he does some
Jeff continues on with Assignment 2, discussing how destructors work and talking through updating Assignment 1's main.cpp to ...
In summary, understanding Game151 Live Coding 9 Humber Game Programming gives us a better perspective.