Understanding Game151 Live Coding 6 Humber Game Programming
Exploring Game151 Live Coding 6 Humber Game Programming reveals several interesting facts. Jeff begins work on making a top-notch Vector3 class so we can learn to use an MVP matrix to transform between physical space ...
Key Takeaways about Game151 Live Coding 6 Humber Game Programming
- Jeff gets SDL to display a window that displays only the void. Small steps!
- Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...
- Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ...
- Jeff continues on with the Vector3 class by explaining operator overloading in detail, testing the Vector3 and Matrix4 classes with ...
- Jeff continues on with Assignment 2, discussing how destructors work and talking through updating Assignment 1's main.cpp to ...
Detailed Analysis of Game151 Live Coding 6 Humber Game Programming
Follow along with Jeff as he does some Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ... Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...
Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...
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